Privacy Policy
BomberWordy
Effective date: 23 September 2026
Applies to the BomberWordy mobile game for Android (com.dicereligion.bomberwordy), published by Dice Religion.
This policy explains what information the BomberWordy game stores, what is sent when you choose to watch an advert, who it is shared with, and what choices you have. It is written to describe what the game actually does — no more and no less.
1. Who we are
BomberWordy is developed and published by Dice Religion, an independent developer. It is a single-player typing arcade game: words fall, you type them, they explode. It is free and contains no purchases of any kind — the only advertising in it is the optional one described in section 2.1. The coins the game awards are a score-keeping device that exists only inside your own installation — they cannot be bought, cannot be sold, and have no value anywhere else. For any question about this policy or about your data, contact:
2. Information the game collects
2.1 Advertising — the one thing that leaves your phone
BomberWordy shows one kind of advert, and only when you ask for it. When a run ends, the game may offer REVIVE? — watch a short video advert, get one extra life, and carry on. It is offered once per run. There is no other advertising anywhere in the game: no banners, nothing between levels, nothing on startup and nothing during play. Tapping END RUN instead simply shows the normal game-over screen, and costs you nothing.
Adverts are supplied by Google AdMob through the Google Mobile Ads SDK. Google acts as an independent controller of what it collects, under Google’s own privacy policy. When an advert is requested, Google collects and shares the following. All of it is encrypted in transit using TLS.
| Information | Purpose | Shared with third parties |
|---|---|---|
| IP address | Advertising, analytics, fraud prevention | Yes |
| Your interactions with the advert (shown, watched, dismissed) | Advertising, analytics, fraud prevention | Yes |
| Diagnostics and SDK performance data | Advertising, analytics, fraud prevention | Yes |
| Android Advertising ID (AAID) | Advertising, analytics, fraud prevention | Yes |
| App Set ID | Advertising, analytics, fraud prevention | Yes |
| Device and account identifiers | Advertising, analytics, fraud prevention | Yes |
Preparing an advert happens before you tap. So the offer can appear the moment a run ends, the game asks Google for an advert in the background while you play, and only offers REVIVE if one is ready. This means the information above may be sent even on a run where you never accept the offer. Section 6 explains how to stop that entirely.
Dice Religion receives none of it. We see only anonymous, aggregate counts in the AdMob dashboard — how many adverts were shown and what they earned. Nothing there identifies a player, a device or a session. The game itself still sends us nothing: we operate no servers, no database, no analytics and no crash reporting, and there is no sign-in, no account and no user profile. The game has no text field anywhere, so there is nothing for you to type into it but the falling words.
The game contains two ways out of it: the PRIVACY POLICY button on the Settings screen, which opens this page in your own browser, and an advert you choose to watch, which may open an advertiser’s destination if you tap it. There is no web view inside the app, and every screen — including the credits — is drawn by the game itself.
2.2 Information stored only on your device
A game that remembers your high scores and your campaign progress has to write them down. BomberWordy keeps seven small files in the app’s private storage area, which no other app on your phone can read. All of it is about the game; none of it is about you.
| File | What it holds | In backup? |
|---|---|---|
settings | Your three toggles — sound, music and haptics — and whether you have finished the tutorial | Yes |
scores | The top ten runs: a score, the level reached, and the date it happened. No name is attached, because the game never asks for one | Yes |
stats | Fourteen lifetime counters — words and letters typed, bombs cleared, games played, total and longest play time, fastest word, accuracy, best combo, highest level, bosses beaten, power-ups used, and the list of distinct words you have cleared | Yes |
story_progress | How far you have reached in the campaign — the highest chapter and city unlocked, your best time per chapter, which chapters are finished, and how many times you have died in each | Yes |
daily_challenge | Today’s three challenge slots and whether each is done, your best result per challenge, and your streak | Yes |
coins | Your coin balance and the lifetime total you have earned | No |
achievements | Which of the seventeen badges you have earned, when, and which you have claimed the coins for | No |
None of this identifies you, and none of it is free text you wrote. The game has no text field anywhere. The words recorded in the statistics file are drawn from the game’s own bundled word list — they are the words the game showed you and you typed back, not anything you composed. A high score is a number, a level and a date, with no name beside it, because the game never asks for one.
Android encrypts app-private storage at the filesystem level on every device this game runs on.
2.3 Android backup — where some of this does leave your device
BomberWordy participates in Android’s standard backup system, so that reinstalling the game or moving to a new phone does not silently throw away a finished campaign. This is a deliberate choice, and it has a privacy consequence worth stating plainly: the files marked Yes in the table above — your settings, high scores, lifetime statistics, story progress and daily-challenge record — are copied to your own Google account’s backup, and are carried across in a device-to-device transfer.
That backup belongs to you, not to us. It is held by Google under your own account, and Dice Religion has no access to it whatsoever — we cannot read it, list it, or delete it on your behalf. Where your device has a screen lock set, Android encrypts the backup with a key derived from that lock screen before it leaves the device, which means Google cannot read the contents either. You can turn it off for this game, or for everything, in Settings → Google → Backup. See section 6.
Two files are deliberately left out. Your coin balance and your badge roster are excluded from Android backup and from device-to-device transfer alike. That is not a privacy measure — it is a fairness one. A coin wallet that survives a reinstall would refund anything ever spent from it, and a badge roster that survives one would let the same rewards be claimed again. So those two reset on a new install while your campaign does not.
2.4 What the game does not collect
- No name, email address, phone number or postal address. The game has no text field and asks for nothing.
- No precise location, and no location permission of any kind. Google can infer an approximate region from the IP address when an advert is requested, which is why section 2.1 lists it.
- No contacts, photos, camera, microphone, files or SMS access.
- No identifier collected by us. The advertising identifier in section 2.1 is read by Google’s ads SDK, never by the game, and you can reset or delete it at any time — see section 6.
- No payment or financial information — the game is free and contains no purchases.
- No health, biometric or sensitive personal data.
- No usage analytics, event logging or telemetry of ours. Nothing records when you played or for how long, beyond the counters in section 2.2 that the Statistics screen shows back to you.
3. Permissions and consent
3.1 The permissions the app declares
Only the first of these belongs to the game itself. The rest arrive with the advertising SDK described in section 2.1 — the last two through a Google library that SDK depends on. None of them is a runtime permission, so Android never prompts you for any of them.
| Permission | Why it is there |
|---|---|
VIBRATE | The short haptic taps for a correct word, a miss and a level-up. Switchable off in Settings |
INTERNET | Fetching an advert. Used by the ads SDK only — the game contains no network code of its own |
ACCESS_NETWORK_STATE | Lets the ads SDK check whether a request is worth attempting |
READ_BASIC_PHONE_STATE | Declared by the ads SDK. The game never reads it |
AD_ID | Access to the advertising identifier described in section 2.1 |
WAKE_LOCK | Arrives with a Google library the ads SDK depends on. The game schedules no background work |
FOREGROUND_SERVICE | Same origin as WAKE_LOCK. The game runs no foreground service |
There is still no storage permission, no location permission, and no access to your camera, microphone, contacts or files. On Android 16 the system also lists ACCESS_LOCAL_NETWORK against the app; that one is added by Android itself to apps that hold INTERNET, and is declared nowhere in the game.
3.2 Consent to personalised advertising
If you are in the European Economic Area, the United Kingdom or Switzerland, the game asks for your consent before any advert is personalised, using Google’s User Messaging Platform. The choice is yours, and you can change or withdraw it at any time from Settings → AD PRIVACY inside the game. That button appears only where consent applies.
If you refuse, the game still works completely. Every level, every chapter and every feature stays available. The only difference is that the REVIVE offer will not appear, because there is no advert to show — and with consent refused, none is ever requested. Nothing in BomberWordy is locked behind watching an advert.
4. No accounts and no online features
BomberWordy is played entirely alone. There is no account to create, no leaderboard, no multiplayer, no friends list and no cloud save of ours. The high score table is the ten best runs on this one device, and the daily challenge is generated from the calendar date by the game itself — the same three challenges appear for everyone on a given day without anyone being told what you scored. The only thing the game uses the network for is fetching an advert; your scores, your progress and your statistics are never sent anywhere, and the whole game is playable with no network at all.
6. Your choices, and deleting your data
Everything the game stores is on your own device and under your own control:
- Never tap REVIVE — no advert is ever displayed. (The background request in section 2.1 can still happen; the next two options stop that as well.)
- Refuse or withdraw consent — in the EEA, the UK and Switzerland, from Settings → AD PRIVACY. With consent refused, no advert is requested at all.
- Reset or delete your advertising ID — in Android’s own Settings → Privacy → Ads. Deleting it stops any app on your device using it to build an advertising profile.
- Play offline — with no network connection nothing can be requested or sent, and the game plays exactly the same. The REVIVE offer simply never appears.
- Clear your high scores — the Settings screen has a reset control for the score table, with a confirmation step.
- Turn off the backup — if you would rather nothing left the device at all, switch off Android backup for this game in Settings → Google → Backup. The game plays exactly the same either way; the only difference is whether your campaign survives a reinstall.
- Delete everything on the device — uninstall the game, or use Settings → Apps → BomberWordy → Storage → Clear data. Either removes all seven files in section 2.2 immediately and permanently.
- Delete the backup copy too — uninstalling does not remove the backup described in section 2.3, so reinstalling later brings your progress back. To remove that as well, delete the backup in Settings → Google → Backup.
Because Dice Religion holds no data about you, there is nothing further for us to delete and no request you need to send us. There is no account to close, because there is no account. For data Google holds as a result of advertising, use the controls above and Google’s privacy policy. If you would like help with any of the above, write to the address in section 1 and we will respond within 30 days.
7. Children
BomberWordy is intended for a general audience and is not directed to children. It contains advertising, and is not enrolled in Google Play’s Designed for Families programme. We do not knowingly collect personal information from children — the game collects none from anyone.
8. Data retention
Dice Religion retains no data about you, because none is ever sent to us. The files described in section 2.2 remain on your device for as long as you keep the game installed, and are removed when you clear the game’s data or uninstall it. A copy of some of them may persist in your own Android backup under your own Google account, as described in section 2.3, until you delete it there. Data collected by Google through advertising is retained by Google under its own policies, not ours.
9. Security
Much of this game’s security comes from what it does not do. With no servers there is no user database that could be breached, and with no accounts there are no credentials to steal. Data on your device sits in private app storage, which Android encrypts at rest and which no other app can read. Everything sent to Google for advertising is encrypted in transit using TLS, and the game contains no network code of its own — the ads SDK is the only thing in it that opens a connection.
The game also reads nothing it did not write. Its entire content — the word list, the campaign, the artwork and the music — is compiled into the app itself, so there is no downloaded content, no external file to import and no user-supplied data anywhere in it.
10. International transfers
None by us. No information is transmitted to Dice Religion, so there is nothing for us to transfer to another country and no processor anywhere handling your data on our behalf. Google may process the advertising data in section 2.1 in countries other than your own, under its own policy and safeguards. The Android backup in section 2.3 is likewise carried out by Google under your own account and your own agreement with them, and is governed by Google’s privacy policy rather than this one.
11. Your rights
Depending on where you live, you may have rights to access, correct, delete or restrict the processing of your personal information, or to object to it, or to lodge a complaint with a data protection authority. In practice these rights are satisfied directly and immediately here: the only data that exists is on your own device, you can see all of it inside the game, and you can delete all of it at any moment without asking anyone. We hold nothing to disclose, correct or erase on your behalf. The backup copy in section 2.3 sits under your own Google account, where the same controls apply to it. For data Google holds through advertising, exercise those rights with Google and use the consent and advertising-ID controls in section 6. Any question about this can go to the address in section 1.
12. Changes to this policy
If this policy changes, the revised version will be posted at this URL with an updated effective date. Material changes will also be reflected in the game’s Google Play Data safety disclosure.
13. Contact
Dice Religion — anumey2@gmail.com